Learning 3D modeling and animation can be a daunting task. Lowering the price won’t significantly increase sales because ordinary folks have no need for it.
For the same reason that dentists drills or precision machine tools are expensive: maya is a product aimed at a pretty small professional user base. Why is Autodesk Maya so expensive? – Quora. … It is used for creating animated movies, visual effects, 3D models, and video games.
Maya is used for creating 3D applications that include a wide range of products, like video games, animation movies, TV series, visual effects, etc.
3ds Max is easier to learn and compatible with other Autodesk softwares.2 déc. Maya is more customizable and offers greater possibilities. The only differences that users pointed out is that Maya is better for animation and 3ds Max is better for games. 2019 Why does Autodesk have Maya and 3ds Max? Also, 3ds Max has more small tools and offers more freedom and flexibility than Maya.22 mar. Maya offers the possibility to work on really complex 3D projects, and its toolset might be a little more complicated to use.
3D-Ace artists utilize both software tools for certain areas and tasks. To make a conclusion, 3ds Max and Autodesk Maya are not too different and it is just a matter of taste what software to work with. 3DS Max does not work well with anything that involves movement, it is only good for texturing and meshing models” It also has its own embedded language for further detail. “Maya has a much more comprehensive, although confusing layout and workflow. Choosing between them is really more a matter of personal preference and, more subtly, desired profession.” They do the same things, but in different ways. “Functionally, both programs are essentially the same. So much so that when I switched back to Max, I HAD to get theDraster plugin for the Maya style navigation.” “Once I learned Maya, I LOVED the navigation style. The general consensus is that Max has better modeling tools, while Maya has better animation tools.”
“Generally Max is used more for games and Maya for film work, though there is an increasing amount of studios that has started to use Maya.